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DoD: Source FPS & Lag Guide
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I understand a few of you have been having problems with Day of Defeat: Source lagging and having major FPS hits. In this article I hope to try and help you about a bit by exploring the different tweak-settings and what they do
 
 
Remember, every persons computer runs the game differently. I found that putting the settings in the "video options/advanced" configuration actually made the game run worse. If in doubt, just choose the options with the asterisk (*) next to them. These are recommended for your Graphics card and should run Day Of Defeat: Source smoothly. The only one worth turning off that would almost guarantee a performance increase is HDR lighting.



This guide provides a complete lock-down of all effects, it is designed for low-end systems and people with FPS problems!



These settings will work well on most system specifications, and the typical broadband ADSL/cable connections. I will post a more detailed tutorial on connection rates soon.



The config file explained



cl_ejectbrass 0
Disables shells flying out of guns


cl_phys_props_enable 0
Disables physics objects


cl_phys_props_max 0
Disables physics objects


cl_muzzleflash_dlight_3rd 0
Disables 3rd person muzzle flashes lighting up surrounding area


cl_muzzleflash_dlight_1st 0
Disables 1st person muzzle flashes lighting up surrounding area


cl_ragdoll_fade_time 1
Causes dead bodies to disappear immediately (default: 15)


cl_ragdoll_physics_enable 0
Disable ragdoll physics


cl_show_splashes 0
Disables water splash effects


cl_smooth 0
Disables smoothing views after prediction errors/juddering effect


commentary 0
Disables map commentary


dsp_enhance_stereo 0
Disable stereo effect sound enhancing


dsp_slow_cpu 1
For systems with slower CPU's: Reduces quality of dsp effects


mat_antialias 0
Disables AA


mat_bumpmap 0
Disables Bump Mapping


mat_bloom 0
Disables bloom effect


mat_bufferprimitives 1
Buffer primitive objects


mat_clipz 0
Lowers water quality


mat_fastspecular 1
Fast specular lighting


mat_hdr_enabled 0
Disables HDR


mat_mipmaptextures 0
Textures quality worsens with distance


r_cheapwaterstart 1
Worsens water quality


r_cheapwaterend 1
Worsens water quality


r_drawdetailprops 0
Don't draw detail props


r_dynamic 0
Disables dynamic lighting


r_lightinterp 0
Disables light interpolation


r_propsmaxdist 100
Object fading distance


r_RainSimulate 0
Disables rain


r_shadows 0
Disable shadows


rope_smooth 0
Disables Anti-Aliasing effect on ropes


cl_cmdrate 101
Sets CMD Rate for cable/DSL


cl_updaterate 101
Sets update rate for cable/DSL


rate 25000
Sets rate for cable/DSL


cl_interp "0.01"
Sets interp value


cl_interpolate 1
Interpolates entities on the client


fog_enable 0
Disables Fog


fog_enable_water_fog 0
Disables water fog


gl_clear 0
Disables hiding of cracks/faults between textures


CPU load settings (puts GPU load on CPU)


r_3dnow "0"

r_3dsky "0"

r_mmx "1"

r_sse "1"

r_sse2 "1"